Hey! The Apes were actually inspired by someone I talked to with a massive planet of the apes thing! Goblins are still around - and in the next couple of updates I'm planning on introducing more variety of foes.
Hey! So I've been trying to play this for probably half an hour at this point and it seems that sometimes the options on the bottom left just...don't show up?
I noticed it when I tried the tutorial but wanted to check the rest of the game and it kept happening throughout, to the point I can't progress past certain parts, I'm using firefox to play
Hey! I've fixed the problem and uploaded a version where the buttons appear properly. If you're interested I rearranged the order of calls when entering a map space to let me do a little more complex things that I needed for the banquet plot (spoilers?) and that ended up ignoring option buttons sometimes because I didn't think it through properly.
Restrained currently should reduce your max to hit chance by 10, and increase enemy max attack chances by 10 (the minimum attack chance is half the max, so if a goblin can grab a naked heroine with a 40% hit chance max normally, if she's restrained then the max chance goes to 50% and the minimum to 25%, so every grab attack from that monster will be between those chances.
Ha! And I was going to write about being ordered to kneel and how that works, but I checked the code and ... you're right. It does currently does nothing, you can safely be ordered to kneel and just...stay there kneeling, it doesn't affect your chances in the fight. My bad!
Makes sense! I like the new system, now that you explain it. It prevents the heroine from regaining all her energy while bound by letting her waste it on doomed attacks.
Just thought of this randomly, came here to write it down before I lose it. What if you had the option to take a risk? Like:
Risk a chance of removing your *item* and give it to *enemy*
Or
Risk the chance of doing *action*
Like, you roll the dice and see if you have a sudden unexpected "urge" to do something. Instead of just having the enemy do things to you, you might do it to yourself. Oh, and maybe jobs outside of battle? Like:
It's pretty good, so far, coming along awesome too! but there's an issue with some quests, such as the troll cave not loading enemies or the illegal fight club not loading enemies either.
and on a side note: reading through comments, i have noticed references to a previous version of this but can't seem to find it anywhere.
The last "combat not loading" was because the mimic was using the description file for a different monster, which didn't have a description for one of the mimic's moves, so it crashed.
I can't find why the troll cave might be failing now! It's the first quest I made, and it's super basic. I'll have a look.
Fight club was a quest to test a bunch of additional features I added to the code - moving the player around the map, offering different options that change how the map works, etc. I'll look at that one too, but it might be a more complex fix...
As to your Side note: This game started as a Twine game, before the complexity of what I wanted to do started getting out of hand in an engine intended for CYOA stuff. So I taught myself Unity + C# so I could remake it. The previous version was text only, and had a couple of features that aren't in this one yet (mainly the companion you could hire who would fight with you and get corrupted by monsters) but the new version has almost all the features that one had, and will have definitely more content when I'm finished with the current update.
I've finally found the bug that was stopping enemies loading - an overambitious if statement that was meant to display text when you first enter a location AND load the combat was not doing its job reliably. Thanks so much for the report! I'm uploading a fixed version now :)
after a long time I'm trying this game again in the new version I miss mainly the possibility to copy the text (for pasting into the translator (I'm not very good at English)) and the possibility to return moves
if the above mentioned were also in the new version, I would probably like it too but for now I think I still prefer the previous one is it still possible to play it somewhere?
So been watching this title since the Twine (?) version, thought I would drop a few inputs on it.
So, comparisons.
Pros from the .2A version:
- Customizing the character, height, hair, bust and hip size.
- A functional loss state, you get knocked up and live out your days with said monster or bloke.
- It was a simulation; you were some bloke that was playing a lass.
-Cancelling the enemies move was a solid idea.
Cons from 0.2A version:
- Companion wasn't of much value tactically, but a bad end for her would've been aces.
- Customization options were cosmetic. One suggestion I would've had was each would add a small modifier. EX: Large bust and wide hips would be a hard mode, a +5 to fertility each. Could've worked with the .2B version, what with it being a simulation.
-
Unity:
Pros:
-Visually speaking, the architecture fits what I assume could be a medieval theme. Nice touch with the hex grid pattern. Almost feels like a lewd mod for Civ.
-Instead of a sim, the character feels like a part of the world. Prefer the VR sim aspect of the prior version though.
Cons/potential bugs.
- Not sure if a bug or an oversight, but once you push a monster out of you, monsters both in that instance and future instances can't penetrate, even when wet. Neutralizes the danger in future encounters. (no armor run hype)
- IIRC, in version .14 there was a functional end state of your character getting knocked up if the 40% succeeded. Simple, but effective. Would like if that made a return.
-Wasn't too keen on the 40% being nerfed to 30%, minor issue.
-Minor issue, can't save scum in this version, which was possible in the previous version.
-In the goblin quests, the kitten doesn't leave your inventory after turning in.
-Mimic combat fails to trigger.
-
Suggestions:
Character customization.
Hair, bust, height and hip size. (with minor bonuses and malus would be nice..)
An end state, with a You are bred screen. (for a giggle if nothing else)
-Add utility to the church. Remove debuffs, or later, corrupt it with enough corruption.
-Increased chance of game over with each subsequent insemination. Say, a +10 to each time.
An interesting little distraction, curious as to how this will pan out.
Thanks for the extensive feedback! I'm going to take all of it into account, but I'll answer the Unity stuff specifically
I'm glad you like the architecture - if you played an early version you'd have seen the grey lumps that were my first attempts at making the town (you can still see one at the town gate) - and I ended up buying assets to try to make the game not look awful :)
The sim part introduction will come back!
The can't be penetrated again bug is one I thought I'd fixed! I'll look at it again.
That detailed loss state will return (instead of the current implementation where...the game just sort of stops :( )
The 40% became 30% so it wasn't quite as big a risk after someone else's feedback, but I've also made it so patrons can change it to whatever they like.
Hopefully saving will come back soon - the game's getting enough content it's worth me figuring out save/load systems soon (and the systems are more and more in place, so it wouldn't be an extra ongoing task to update it as much)
Yes it doesn't :( I need to fix that. No free kittens.
Oh damn...you found the mimic already! That's a rare event, you either got lucky or you've played quite a bit! Frustrating that the combat didn't happen - did it just hang, or could you keep exploring without fighting?
Suggestions: You can already customise the character's hair, starting outfit, and skin!
I need the game to be a bit more successful before I can really do breast/hip customisation, because they multiply the number of art assets I need to pay for.
End state screen is coming! (actually multiple screens I think)
Church stuff is coming - they will be how you remove curses, but also there will be some plot there.
I'll think about increased chance per load, but at the moment I think it'll stick at 30% (I want it to feel risky, but you can get lucky, rather than an inevitable doom). There are also monsters with special traits about how likely they are to breed you, and if you get a special tattoo the chance of someone breeding you goes up...
is there any way of playing the text based version again or has that been completely deleted. I do love the new format but its just a preference of mine
Oh no! I worked so hard on the new one :D Honestly the text one was so difficult to add content to, it was getting to be a nightmare to write. The new one already has things I couldn't even dream of doing in the old version.
If you let me know what it was you preferred about the old version I can try to add those things in. Or if you just liked the simplicity I can...apologise?
I can't speak for the other dude but I prefer the text because it's like reading a book. And for a nerd like me, the best feeling ever is getting lost within the words and letting your mind paint the picture without your eyes needing to see it.
1 again) It does for me! 2) It does for me! These are annoying because if something works for me and not for a specific person it's quite hard to work out why! Next release is soon, let me know if they are still broken for you in that one. 3) They would! And they are on my list - I'll add them sometime soon(ish). 4) :( I'll check this and fix it if I can
"Your foe has a 40% chance of breeding you, ending your career as his slave" message seems to break things. I can't act (no actions shown), block their actions (nothing happens on click) or advance the round (no button)
Icon helps show where you are, but still unclear where you can go
Multiline enemy names overflow the bubble, leaving hard-to-read black on gray
Combat log:
should retain more events
should specify enemy for all actions (currently, only shown for misses)
should show damage
"The monster has a 30 chance of cumming inside your Pussy..."
30%
"pussy"
useful if the result started with "..."
If you finish exploring while doing the topless quest, there seems to be no way to turn it in
Current gold is not shown
Equipped weapon should be shown in inventory the way equipped clothing is
You have to leave and reenter guild to get new quests after turning one in
Corrupt official "collect the evidence and leave" arrow is mostly obscured and not eye-catching
Needs a Start Over button (instead of just refreshing the page)
1) Fixed! Somehow a script got lost... 2) I think what happened is you got unlucky, and there isn't a game end screen yet! It's coming! 3) Ah, I was hoping the icon would be enough...I'll think about best ways to fix that. 4) The whole combat screen is lined up for a rework sometime, but that might be a little while until there's more content. I'll see about making the name plates a little bigger in the mean time - but this will get better better sometime. 5) 1) Fixed! The log now holds 30 lines, not 10. 2) That's a good idea - I'll see what I can do 3) Yes, I'll add that :) 6) 1) Fixed 2) Fixed 3) Fixed I think 7) Going back to the bar where I got the quest still works for me, are you sure it doesn't work 8) Fixed 9) Fixed 10) I think this one goes on the backburner for now - it needs a fiddly bit of coding 11) I've made it a bit bigger and more obvious 12) The next version will have a start screen with some pre-game options on it (name your heroine! Hooray!), and an options screen that allows you to quit/restart the game if you want to, without having to hard reset.
1) 40% to breed seems too high. It is ALWAYS a success on his count. Would be nice if it went down to like 10% so there is a chance of him NOT succeeding.
2) Won't fuck anything but pussy. Would be nice if they would fuck her other parts. (Ass, tits, mouth, hands, feet, etc)
3) If you have an inkling of exhibitionism, the bar dude who pays you 200 to go topless should be able to ask you to go full naked. Or something along that line where he asks you to go full nude. Maybe he asks you to go topless and you have the option of going full nude.
4) When you get to the center (topless or naked) and things start to get heated, you should have the option of either backing out or letting it continue.
5) Maybe bring back some features of the old game? Idk if it's just me, but the old version seems a bit . . . fuller?
6? No ability to save and load?
7) You should have the option of WILLINGLY doing things. (Such as sucking)
8) when you go to the fight arena, the option of "participating" has a problem of not giving you the clothing options.
1) Yes, I think I'll adjust that down - it was the only way to lose (and it's still the only end game condition) so it needed to be a bit risky, but I think as more content goes in it can dilute that a bit.
2) They can, but as a starting heroine you aren't corrupt enough yet to let them... there are some conditions you can acquire in the game that unlock these actions for monsters
3) I'm going to focus on more stuff rather than coming back and fixing this - my main problem with it is that it should OBVIOUSLY count if you choose to go full naked, but it doesn't (because the game doens't recognise you having the topless condition... :( Still, I'll get back to it sometime.
4) That's a good idea, I might come back and add that.
5) Am doing!
6) Yeah, that's on the list - I want enough stuff to be worth save/load first though!
7) Although there's some choices you can make to willingly submit, in combat it's going to happen through monsters successfully ordering you, rather than a "give up" button or an option to be sexually aggressive.
8) Can you explain more? I'm not sure what you're saying?
8) I've played this game like a hundred times already but I've only gotten the clothes in the fighting arena once. Ya know when you pick the option to participate? And it gives you those three options for clothing?
Edit: In the last edition. This one I don't know about since I can't play it.
Don't worry. The reason I can't play is because I'm on my phone. But the weird part is that I was able to play the previous versions on my phone . . . well I can play but once I hit the actual play button on the first screen, it just dies.
Menu font is a bit hard to read (especially for inventory sidebar and status scrollover)
"0" looks more like "o" (not even "O")
Navigation
It's unclear where you are in the city - maybe highlight the current location?
Unclear where you can go
Combat
Multiline enemy names overflow the bubble, leaving hard-to-read black on gray
Combat actions
Go from white to a green/red toggle, implying you've done something irreversible
Your actions clump together making unclear which enemy you are attacking
Longer enemy actions text doesn't scale well
Action points aren't visibly counted
Your combat rolls appear behind enemy names (and I'd like to see them in the log, too)
Enemy combat rolls
almost invisible
I'd like to see them in the log
Don't seem ordered consistently with actions
Enemy action result message text is messed up - it's cut out where the action boxes are
Dominate: "leaving you feel[ing] a little shaken"
non-zero Current Submission score drops down a little below where it should be
Log doesn't record defeating an enemy
Pronouns need work
Equipment status should be visible outside inventory
"You are no longer topless" "you are no longer bottomless" appears after "You are now completely naked" in log when fully stripped. If possible, they should be suppressed completely in this case
Encounters
Corrupt Official
After defeating official and one bandit, the other stripped, pinned, and fingered. If I don't act, they seem happy to continue fingering to orgasm till eternity
1) I've fixed the menu fonts I hope - should be more legible. I experimented with a few, and got gradually less fancy and more readable.
2) You can now get new quests without having to leave/reenter the guild.
3) Weird! Can you give me any more info? I used to have this problem but I fixed it before I released.
4) At the moment you should be able to see the attack type (slash/stab/etc) and those will be the ones listed in the inventory for the weapon.
5) There's an arrow that appears after you win the fight - is it too small, or not appearing to you?
6) The way this currently works is a monster needs a valid target, which must be either your pussy if you're turned on enough, or your mouth or ass if you've got accustomed to letting monsters use those. They also can't already be being used by a monster. The monster doesn't know if those things are true, so they'll plan to finger, and if successful but there is no valid target you'll get the message that the monster couldn't find anywhere to do that action.
Hiya, I'm not sure if you knew this already, but after playing for a while the situation summaries just stopped showing up for any and all battles, even the one with granny, it's not a huge different in gameplay but it is pretty annoying.
I've restarted the game, deleted it from browsing history and even deleted the cookies but nothing seems to fix it, I really enjoyed reading those and I love where the game is going as well!
Thanks! I found that it got harder and harder to keep on top of the bugs while programming in a system meant for branching path adventures! I really appreciate the bug reports, and also I decided to fix them up in a more drastic way...
It won't offer anything new just yet - I've been working on learning to code properly so I can make my own engine that isn't as limited as trying to make it all work in Twine. So very shortly there'll be a new version, but story wise it won't really have more than the game has already
As your body shakes with yet another orgasm, you feel your will to resist slipping away. You try to keep hold of it, but another spasm of pleasure distracts you, and your hips buck back against your assailants. There's nothing you can do, it feels too good, any time you try to think clearly there are hands on your body, things inside you, rubbing and stroking. Before you've recovered from cumming, you're already building towards another orgasm, with no time to marshal your resistance.
Somewhere between your 5th and 6th orgasm, the demeanour of the monsters changes. They realise that you aren't able to struggle any more - that they have defeated you.
They push your exhausted body into another orgasm, pleasuring you relentlessly throughout it, until you can't work out if you want to pull your hips away from the overwhelming sensations, or grind back against them.
Feeling , you have no way to stop the monsters toying with you.
I've lost...and they're going to train me.
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
LEVEL 1
cursed collar welcoming mouth naturally subby
Error: <<goto>>: passage "lossgetundefined" does not exist
"Your legs are open, and you have a monstrous phallus buried deep inside you, sawing back and forth. You groan, the long sound turning into a desperate moan of pleasure as the monsters drive your body over the edge, forcing pleasure on you until you start shaking, your hips bucking involuntarily as the orgasm takes over. You're naked, and even though you're supposed to be fighting them, you're also here so they can look at you. You feel a shiver of pleasure as you think about fulfilling your role as a monster fantasy. Your slutty nature ensures your body never stops feeling somewhat sensitive and good. You are no longer capable of feeling this confident and independent. You feel your resolve melt slightly, returning to your now natural state of baseline submissiveness. You start to lose the feeling of confidence you had, no longer certain that you are superior to these enemies. They are so aggressive and confident... You're naked, and even though you're supposed to be fighting them, you're also here so they can look at you. You feel a shiver of pleasure as you think about fulfilling your role as a monster fantasy.
Situation Summary None of your armour protection remains - making you more vulnerable to a host of lewd actions from the monsters."
Grobnak quest. groped by slavemaster: "Error: <<set>>: bad evaluation: Unexpected identifier<<set $desctext = (["The goblin slavemaster strokes at your body appreciatively, assessing how much it might fetch him when you are properly trained. The confidence and professional nature of his touch can't help but remind you of his plans for you, and you grow a little more submissive under his hands."]) <<set $submission++>>"
Grobnash smiles as he fucks you on his almost too-large cock. You look back into his monstrous eyes, the feeling of being stretched around the massive organ of the undefined growing better and better.
It isn't, and I can't work out why that should be. Once the combat starts it treats him as a troll (it just sets him up in a more specific way on the adventure).
How did it not work? You bashed him and he still got moves?
It might be an issue with bashing with a flaming weapon. At least in this version, I basically only attack when flaming. It doesn't seem like bash is working (blocking moves) against anything in that scenario. FYI using a swift club, and all the bash text seems to correctly appear when hitting
edit: tried bashing some more without flaming, and it doesn't seem to work regardless
That should only happen if you have "helpless exhibitionist" and "naked" at the start of a combat round. You have "helpless exhibitionist", but not naked, and I can't work out why you're getting that text!
My guess is that you found a way to be set up in Ambush - the condition list would have had Ambush written there. That doubles your attacks on the first round of combat. Does that make sense?
Yeah - this is part of the same problem, the next version will have content beyond the first Hamtier quest, which will reset what happens if you lose back to the default (training which can get you welcoming mouth and cursed collar, among others) where at the moment it stays with the last story quest where if you lose you get the Hamtier training scenes.
"Having drawn in power from around herself, Mara reaches out a hand toward Drak Gibbleson. The swirling hot wind spirals in toward her hand, and then lashes out, the air glowing and distorting as she throws terrible heat directly into the monster. Drak Gibbleson is overwhelmed by the flames, and falls into a smoking ruin on the floor. The defeated monster drops 3 gold pieces of loot. Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read property 'includes' of undefined <<if $monstertraitlist[_j].includes("parent")>> <<set _deldependants to 1>> <</if>>"
seems to happen whenever Mara casts this spell
"Situation Summary Error: <<print>>: bad evaluation: Cannot read property 'combatdesc' of undefined
<<print $conditiondescriptions[$conditionlist[_j]].combatdesc>>"
seems related to Flaming Weapon
prone+restrained only gives option to escape
upstairs in Rat's Nest:
"It's a cruel looking dagger, that sometimes does more damage than the size and weight of weapon would suggest.
Take the dagger"
Clicking "take the dagger" does nothing
in the naga fight, most of the monster descriptions are blank, only one works (it's been the third one down 2/2 times)
something in the naga fight (2nd time) moved me to undefined gold.
Going through the Rat's Nest doesn't seem to change things as expected
after first time (killing naga, got documents), I could immediately go back in
after second time, Loreila still tells me to go there
1) Fixed - Mara wasn't targeting properly 2) Fixed - I had to delete the combat desc for flaming weapon, because technical reasons meant the code would trip over the space in "flaming weapon". But it was still looking for that description.
3) That's intended - you can't strike back in such a helpless position. If that feels too shitty, let me know - at the moment it's not a bug though.
4) Fixed - it was giving you the dagger but not updating
5) Augh! That's my fault, not even a bug just missing some creative writing. Nagas Thugs and Bandits should all have descriptions now.
6) I can't find what this could be. Do you remember more about what it was?
Holy crap that's annoying :( That means you can't get to the new content when you lose on the new quest! I've hotfixed it, it should work now - thank you so much for the bug find!
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is this project still being worked on, or is it "dead" for good?
hi love it so far. found a very minor error where the mace's description is for the short sword
Ooops! That's an easy fix! I'll sort that for the next version, which should be out in a couple of days :D
Finally gave this a re run and gotta say, the shift from goblins to apes was an interesting move.
Naked builds still work but it's an improvement from the last time I played over all.
Hey! The Apes were actually inspired by someone I talked to with a massive planet of the apes thing! Goblins are still around - and in the next couple of updates I'm planning on introducing more variety of foes.
Hey! So I've been trying to play this for probably half an hour at this point and it seems that sometimes the options on the bottom left just...don't show up?
I noticed it when I tried the tutorial but wanted to check the rest of the game and it kept happening throughout, to the point I can't progress past certain parts, I'm using firefox to play
Argh :( I'm sorry that must have been super frustrating. I'm fixing it now, I'll have an update out as soon as I find where that's gone wrong!
Thanks very much for letting me know
Hey! I've fixed the problem and uploaded a version where the buttons appear properly. If you're interested I rearranged the order of calls when entering a map space to let me do a little more complex things that I needed for the banquet plot (spoilers?) and that ended up ignoring option buttons sometimes because I didn't think it through properly.
Awesome! I'll have to check it out again!! Thanks for the update!!!
Good update! The main bug that occurs is that statuses like kneeling and restrained seemingly do not effect attack availability.
Hey! I'm glad you like it :)
Restrained currently should reduce your max to hit chance by 10, and increase enemy max attack chances by 10 (the minimum attack chance is half the max, so if a goblin can grab a naked heroine with a 40% hit chance max normally, if she's restrained then the max chance goes to 50% and the minimum to 25%, so every grab attack from that monster will be between those chances.
Ha! And I was going to write about being ordered to kneel and how that works, but I checked the code and ... you're right. It does currently does nothing, you can safely be ordered to kneel and just...stay there kneeling, it doesn't affect your chances in the fight. My bad!
Makes sense! I like the new system, now that you explain it. It prevents the heroine from regaining all her energy while bound by letting her waste it on doomed attacks.
Yeah, she has to decide if it's worth trying to escape, or fighting at a disadvantage!
Just thought of this randomly, came here to write it down before I lose it. What if you had the option to take a risk? Like:
Risk a chance of removing your *item* and give it to *enemy*
Or
Risk the chance of doing *action*
Like, you roll the dice and see if you have a sudden unexpected "urge" to do something. Instead of just having the enemy do things to you, you might do it to yourself. Oh, and maybe jobs outside of battle? Like:
Farmer
Cook
Waitress
Maid
Prostitute
Construction
Guard/Soldier
It's pretty good, so far, coming along awesome too! but there's an issue with some quests, such as the troll cave not loading enemies or the illegal fight club not loading enemies either.
and on a side note: reading through comments, i have noticed references to a previous version of this but can't seem to find it anywhere.
Thanks for the comment and the bug reports <3
The last "combat not loading" was because the mimic was using the description file for a different monster, which didn't have a description for one of the mimic's moves, so it crashed.
I can't find why the troll cave might be failing now! It's the first quest I made, and it's super basic. I'll have a look.
Fight club was a quest to test a bunch of additional features I added to the code - moving the player around the map, offering different options that change how the map works, etc. I'll look at that one too, but it might be a more complex fix...
As to your Side note: This game started as a Twine game, before the complexity of what I wanted to do started getting out of hand in an engine intended for CYOA stuff. So I taught myself Unity + C# so I could remake it. The previous version was text only, and had a couple of features that aren't in this one yet (mainly the companion you could hire who would fight with you and get corrupted by monsters) but the new version has almost all the features that one had, and will have definitely more content when I'm finished with the current update.
I've finally found the bug that was stopping enemies loading - an overambitious if statement that was meant to display text when you first enter a location AND load the combat was not doing its job reliably.
Thanks so much for the report! I'm uploading a fixed version now :)
after a long time I'm trying this game again
in the new version I miss mainly the possibility to copy the text (for pasting into the translator (I'm not very good at English)) and the possibility to return moves
if the above mentioned were also in the new version, I would probably like it too
but for now I think I still prefer the previous one
is it still possible to play it somewhere?
So been watching this title since the Twine (?) version, thought I would drop a few inputs on it.
So, comparisons.
Pros from the .2A version:
- Customizing the character, height, hair, bust and hip size.
- A functional loss state, you get knocked up and live out your days with said monster or bloke.
- It was a simulation; you were some bloke that was playing a lass.
-Cancelling the enemies move was a solid idea.
Cons from 0.2A version:
- Companion wasn't of much value tactically, but a bad end for her would've been aces.
- Customization options were cosmetic. One suggestion I would've had was each would add a small modifier. EX: Large bust and wide hips would be a hard mode, a +5 to fertility each. Could've worked with the .2B version, what with it being a simulation.
-
Unity:
Pros:
-Visually speaking, the architecture fits what I assume could be a medieval theme. Nice touch with the hex grid pattern. Almost feels like a lewd mod for Civ.
-Instead of a sim, the character feels like a part of the world. Prefer the VR sim aspect of the prior version though.
Cons/potential bugs.
- Not sure if a bug or an oversight, but once you push a monster out of you, monsters both in that instance and future instances can't penetrate, even when wet. Neutralizes the danger in future encounters. (no armor run hype)
- IIRC, in version .14 there was a functional end state of your character getting knocked up if the 40% succeeded. Simple, but effective. Would like if that made a return.
-Wasn't too keen on the 40% being nerfed to 30%, minor issue.
-Minor issue, can't save scum in this version, which was possible in the previous version.
-In the goblin quests, the kitten doesn't leave your inventory after turning in.
-Mimic combat fails to trigger.
-
Suggestions:
Character customization.
Hair, bust, height and hip size. (with minor bonuses and malus would be nice..)
An end state, with a You are bred screen. (for a giggle if nothing else)
-Add utility to the church. Remove debuffs, or later, corrupt it with enough corruption.
-Increased chance of game over with each subsequent insemination. Say, a +10 to each time.
An interesting little distraction, curious as to how this will pan out.
Thanks for the extensive feedback! I'm going to take all of it into account, but I'll answer the Unity stuff specifically
I'm glad you like the architecture - if you played an early version you'd have seen the grey lumps that were my first attempts at making the town (you can still see one at the town gate) - and I ended up buying assets to try to make the game not look awful :)
The sim part introduction will come back!
The can't be penetrated again bug is one I thought I'd fixed! I'll look at it again.
That detailed loss state will return (instead of the current implementation where...the game just sort of stops :( )
The 40% became 30% so it wasn't quite as big a risk after someone else's feedback, but I've also made it so patrons can change it to whatever they like.
Hopefully saving will come back soon - the game's getting enough content it's worth me figuring out save/load systems soon (and the systems are more and more in place, so it wouldn't be an extra ongoing task to update it as much)
Yes it doesn't :( I need to fix that. No free kittens.
Oh damn...you found the mimic already! That's a rare event, you either got lucky or you've played quite a bit! Frustrating that the combat didn't happen - did it just hang, or could you keep exploring without fighting?
Suggestions:
You can already customise the character's hair, starting outfit, and skin!
I need the game to be a bit more successful before I can really do breast/hip customisation, because they multiply the number of art assets I need to pay for.
End state screen is coming! (actually multiple screens I think)
Church stuff is coming - they will be how you remove curses, but also there will be some plot there.
I'll think about increased chance per load, but at the moment I think it'll stick at 30% (I want it to feel risky, but you can get lucky, rather than an inevitable doom).
There are also monsters with special traits about how likely they are to breed you, and if you get a special tattoo the chance of someone breeding you goes up...
is there any way of playing the text based version again or has that been completely deleted. I do love the new format but its just a preference of mine
I think the only way is to download it. And I agree that older is better.
Ye but this one isnt bad though
Oh no! I worked so hard on the new one :D
Honestly the text one was so difficult to add content to, it was getting to be a nightmare to write. The new one already has things I couldn't even dream of doing in the old version.
If you let me know what it was you preferred about the old version I can try to add those things in. Or if you just liked the simplicity I can...apologise?
I can't speak for the other dude but I prefer the text because it's like reading a book. And for a nerd like me, the best feeling ever is getting lost within the words and letting your mind paint the picture without your eyes needing to see it.
Ah yeah, got it - I'm trying to keep the text extensive, but it definitely isn't the same as reading a book.
1) woop!
1 again) It does for me!
2) It does for me!
These are annoying because if something works for me and not for a specific person it's quite hard to work out why! Next release is soon, let me know if they are still broken for you in that one.
3) They would! And they are on my list - I'll add them sometime soon(ish).
4) :( I'll check this and fix it if I can
1) Fixed! Somehow a script got lost...
2) I think what happened is you got unlucky, and there isn't a game end screen yet! It's coming!
3) Ah, I was hoping the icon would be enough...I'll think about best ways to fix that.
4) The whole combat screen is lined up for a rework sometime, but that might be a little while until there's more content. I'll see about making the name plates a little bigger in the mean time - but this will get better better sometime.
5) 1) Fixed! The log now holds 30 lines, not 10.
2) That's a good idea - I'll see what I can do
3) Yes, I'll add that :)
6) 1) Fixed
2) Fixed
3) Fixed I think
7) Going back to the bar where I got the quest still works for me, are you sure it doesn't work
8) Fixed
9) Fixed
10) I think this one goes on the backburner for now - it needs a fiddly bit of coding
11) I've made it a bit bigger and more obvious
12) The next version will have a start screen with some pre-game options on it (name your heroine! Hooray!), and an options screen that allows you to quit/restart the game if you want to, without having to hard reset.
Thanks for all the feedback!!!
Great, thanks!
1) 40% to breed seems too high. It is ALWAYS a success on his count. Would be nice if it went down to like 10% so there is a chance of him NOT succeeding.
2) Won't fuck anything but pussy. Would be nice if they would fuck her other parts. (Ass, tits, mouth, hands, feet, etc)
3) If you have an inkling of exhibitionism, the bar dude who pays you 200 to go topless should be able to ask you to go full naked. Or something along that line where he asks you to go full nude. Maybe he asks you to go topless and you have the option of going full nude.
4) When you get to the center (topless or naked) and things start to get heated, you should have the option of either backing out or letting it continue.
5) Maybe bring back some features of the old game? Idk if it's just me, but the old version seems a bit . . . fuller?
6? No ability to save and load?
7) You should have the option of WILLINGLY doing things. (Such as sucking)
8) when you go to the fight arena, the option of "participating" has a problem of not giving you the clothing options.
1) Yes, I think I'll adjust that down - it was the only way to lose (and it's still the only end game condition) so it needed to be a bit risky, but I think as more content goes in it can dilute that a bit.
2) They can, but as a starting heroine you aren't corrupt enough yet to let them... there are some conditions you can acquire in the game that unlock these actions for monsters
3) I'm going to focus on more stuff rather than coming back and fixing this - my main problem with it is that it should OBVIOUSLY count if you choose to go full naked, but it doesn't (because the game doens't recognise you having the topless condition... :( Still, I'll get back to it sometime.
4) That's a good idea, I might come back and add that.
5) Am doing!
6) Yeah, that's on the list - I want enough stuff to be worth save/load first though!
7) Although there's some choices you can make to willingly submit, in combat it's going to happen through monsters successfully ordering you, rather than a "give up" button or an option to be sexually aggressive.
8) Can you explain more? I'm not sure what you're saying?
8) I've played this game like a hundred times already but I've only gotten the clothes in the fighting arena once. Ya know when you pick the option to participate? And it gives you those three options for clothing?
Edit: In the last edition. This one I don't know about since I can't play it.
Oh no! Well first of all why can't you play it? I obviously have to fix that.
Second I think I understand, I'll look in to it.
Don't worry. The reason I can't play is because I'm on my phone. But the weird part is that I was able to play the previous versions on my phone . . . well I can play but once I hit the actual play button on the first screen, it just dies.
Cool to see the game in a new form!
Some initial comments:
General Interface
Navigation
Combat
Encounters
Thanks so much, and good to see you again!
1) I've fixed the menu fonts I hope - should be more legible. I experimented with a few, and got gradually less fancy and more readable.
2) You can now get new quests without having to leave/reenter the guild.
3) Weird! Can you give me any more info? I used to have this problem but I fixed it before I released.
4) At the moment you should be able to see the attack type (slash/stab/etc) and those will be the ones listed in the inventory for the weapon.
5) There's an arrow that appears after you win the fight - is it too small, or not appearing to you?
6) The way this currently works is a monster needs a valid target, which must be either your pussy if you're turned on enough, or your mouth or ass if you've got accustomed to letting monsters use those. They also can't already be being used by a monster. The monster doesn't know if those things are true, so they'll plan to finger, and if successful but there is no valid target you'll get the message that the monster couldn't find anywhere to do that action.
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
Error: <<if>>: bad conditional expression in <<if>> clause: Unexpected end of script
LEVEL 1
cursed collar
welcoming mouth
naturally subby
Error: <<goto>>: passage "lossgetundefined" does not exis
Hiya, I'm not sure if you knew this already, but after playing for a while the situation summaries just stopped showing up for any and all battles, even the one with granny, it's not a huge different in gameplay but it is pretty annoying.
I've restarted the game, deleted it from browsing history and even deleted the cookies but nothing seems to fix it, I really enjoyed reading those and I love where the game is going as well!
Thanks! I found that it got harder and harder to keep on top of the bugs while programming in a system meant for branching path adventures! I really appreciate the bug reports, and also I decided to fix them up in a more drastic way...
So uhh... I wanted to download this game but what's the difference between v0.1.html , v0.1b , v0.1c , and v0.1d ??
Can we look forward to some new updates soon?
I like this game a lot and I would like to come back to it when it offers something new.
It won't offer anything new just yet - I've been working on learning to code properly so I can make my own engine that isn't as limited as trying to make it all work in Twine. So very shortly there'll be a new version, but story wise it won't really have more than the game has already
As your body shakes with yet another orgasm, you feel your will to resist slipping away. You try to keep hold of it, but another spasm of pleasure distracts you, and your hips buck back against your assailants. There's nothing you can do, it feels too good, any time you try to think clearly there are hands on your body, things inside you, rubbing and stroking. Before you've recovered from cumming, you're already building towards another orgasm, with no time to marshal your resistance.
Somewhere between your 5th and 6th orgasm, the demeanour of the monsters changes. They realise that you aren't able to struggle any more - that they have defeated you.
They push your exhausted body into another orgasm, pleasuring you relentlessly throughout it, until you can't work out if you want to pull your hips away from the overwhelming sensations, or grind back against them.
Feeling , you have no way to stop the monsters toying with you.
I've lost...and they're going to train me.
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
Error: <<if>>: bad conditional expression in <<if>> clause: missing ) after argument list
LEVEL 1
cursed collar
welcoming mouth
naturally subby
Error: <<goto>>: passage "lossgetundefined" does not exist
Start new fight after lose:
"Your legs are open, and you have a monstrous phallus buried deep inside you, sawing back and forth. You groan, the long sound turning into a desperate moan of pleasure as the monsters drive your body over the edge, forcing pleasure on you until you start shaking, your hips bucking involuntarily as the orgasm takes over. You're naked, and even though you're supposed to be fighting them, you're also here so they can look at you. You feel a shiver of pleasure as you think about fulfilling your role as a monster fantasy. Your slutty nature ensures your body never stops feeling somewhat sensitive and good. You are no longer capable of feeling this confident and independent. You feel your resolve melt slightly, returning to your now natural state of baseline submissiveness. You start to lose the feeling of confidence you had, no longer certain that you are superior to these enemies. They are so aggressive and confident... You're naked, and even though you're supposed to be fighting them, you're also here so they can look at you. You feel a shiver of pleasure as you think about fulfilling your role as a monster fantasy.
Situation Summary
None of your armour protection remains - making you more vulnerable to a host of lewd actions from the monsters."
WEAPON
Knife
CLOTHES
Your Indecent Lace has been destroyed.
Your Improvised loincloth has been destroyed.
ENERGY
You have 10/10 energy remaining.
PLEASURE & SUBMISSION
You are currently at 4/10 pleasure, and 4/10 submissiveness.
COMPANION
GOLD
320 gp
CONDITIONS
compliant
naked
shaken
stubborn
Permanent Conditions
cursed collar
eager to please
helpless exhibitionist
naturally subby
obviously submissive
sensitive breasts
servile nature
slutty nature
welcoming mouth
v0.2a bugs;
flaming weapon
held
naked
prone
shaken
stubborn
submissive
Permanent Conditions
companion
dawning realisation
Wow! I think that's been a bug since slavemasters were in the game! I think it should be fixed now, thank you!
Grobnash smiles as he fucks you on his almost too-large cock. You look back into his monstrous eyes, the feeling of being stretched around the massive organ of the undefined growing better and better.
Should be fixed!
Bash doesn't seem to work on Grobnash. Is this intentional?
It isn't, and I can't work out why that should be. Once the combat starts it treats him as a troll (it just sets him up in a more specific way on the adventure).
How did it not work? You bashed him and he still got moves?
yup
It might be an issue with bashing with a flaming weapon. At least in this version, I basically only attack when flaming.It doesn't seem like bash is working (blocking moves) against anythingin that scenario. FYI using a swift club, and all the bash text seems to correctly appear when hittingedit: tried bashing some more without flaming, and it doesn't seem to work regardless
What resolution speed are you using? That'll help me narrow it down :)
fastest. Just checked fast and bash seems to work there
Another release with a few updates - I couldn't find all the reported bugs though :( Hopefully this is fun :)
It is impossible stop being fucked by Grobnash (because he is too big) or it is bug?
Bug, but an easy one! Fixed now :)
I have crused collar
This is a diffrent collar mind u XD
in older version after get crushed collar changes collaring to use collar.
Start of fight - "You're naked, and even though you're supposed to be fighting them, you're also here so they can look at you."
That should only happen if you have "helpless exhibitionist" and "naked" at the start of a combat round. You have "helpless exhibitionist", but not naked, and I can't work out why you're getting that text!
I think I've found it, 80% it's fixed!
Scratch that :( 0% it's fixed, still trying...
I can't reproduce this - on my version it only shows that if you are "helpless exhibitionist" and "naked"
That wos fight with Grobnash. "helpless exhibitionist" ✓, but naked not.
I checked through the code as closely as I could and I can't work this out. I'll try again after I sleep
One banality:
Hair is not choosen.
Fixed! Thank you
This is Maras spell, or bug?
My guess is that you found a way to be set up in Ambush - the condition list would have had Ambush written there. That doubles your attacks on the first round of combat. Does that make sense?
Yes, thanks.
So when u clear the Rat's Nest every game over u get is Hamtier's even though i am losing to goblins and stuff.
Ahhh, makes sense - that's because 0.2 doesn't have plot content past that point - Next version there'll be more plot going forward
Welcoming mouth and crused collar is not in this version?
(I do not find it jet in this version)
U get them if u get trained by monsters i think. So u have to do it before u attempt any Hamtier stuff.
Yeah - this is part of the same problem, the next version will have content beyond the first Hamtier quest, which will reset what happens if you lose back to the default (training which can get you welcoming mouth and cursed collar, among others) where at the moment it stays with the last story quest where if you lose you get the Hamtier training scenes.
Indecent Lace is broken as soon as I get it.
(replaces broken shirt)
Ah, fixed it - it wasn't deleting the "topless" condition when it forced you to wear the cursed item. Should work next release
If I start new fight after defeet, all temporary conditions is still with me.
Could you tell me which fight you lost before this happened?
i think that wos 1st (of 4) quest in guild. Or maybe quest with cultist (without tentacle monster)
...but this is happens often. - not only in this quest.
A lot of submissiveness xD
Oooof! Where did this happen? I thought everywhere I added submissiveness I also capped it at 10!
i think that is kneeling
...maybe exhibition...
...i don't remember ... if I find it again, i say you
Kneeling! thank you :)
Not only kneeing
xD
"100%" :D
annnd thanks to your report monsters now have the proper chance, instead of failing when they shouldn't.
Sad times for folk who liked monsters with epic stamina :D
Click on dagger doesn't work.
It does work, it just doesn't have feedback - when you leave you'll have the dagger :)
I saw that after some time :-)
...but some feedback would be handle ;-)
It'll update immediately as of next version
Another point - after I win in room with naga, I can go fight to this room again.
Thank you! I'm on it :D
And it's fixed :)
"undefined" - it is OK?
It isn't okay! Where was this?
I do not remember exactly.
In first mission in guild of all time or first mission in guild of those five missions.
begining of combat after Mara cast spell
Thank you! I have figured this one out I think, it was introduced by fixing another bug
v0.2 bugs:
Drak Gibbleson is overwhelmed by the flames, and falls into a smoking ruin on the floor. The defeated monster drops 3 gold pieces of loot. Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read property 'includes' of undefined <<if $monstertraitlist[_j].includes("parent")>> <<set _deldependants to 1>> <</if>>"
Error: <<print>>: bad evaluation: Cannot read property 'combatdesc' of undefined <<print $conditiondescriptions[$conditionlist[_j]].combatdesc>>"
Take the dagger"
Thank you!
1) Fixed - Mara wasn't targeting properly
2) Fixed - I had to delete the combat desc for flaming weapon, because technical reasons meant the code would trip over the space in "flaming weapon". But it was still looking for that description.
3) That's intended - you can't strike back in such a helpless position. If that feels too shitty, let me know - at the moment it's not a bug though.
4) Fixed - it was giving you the dagger but not updating
5) Augh! That's my fault, not even a bug just missing some creative writing. Nagas Thugs and Bandits should all have descriptions now.
6) I can't find what this could be. Do you remember more about what it was?
7) Fixed!
Thanks again :)
Holy crap that's annoying :( That means you can't get to the new content when you lose on the new quest! I've hotfixed it, it should work now - thank you so much for the bug find!
Wrong text
Fixed in next version! Thank you :)