Nope! The dopplegangers should name themselves Mindy, Mindy 2, Mindy 3 (assuming you are called Mindy) but they're being bad (I messed up). Fixed in next version
I'm really sorry about this - in general the saves should be compatible, but I don't know how to make itch.io keep them between versions :( I'll look in to it.
I think the saved positions in the browser are tied to the name of the game.
If there is also a version in the binding, the saved positions are not bound due to the fact that according to the name it is something else. (sorry for my english, i use google translator)
Got this one - thank you! You should have been given a new and different (level 2) corruption when you got the third and fourth - will be in the next update.
This will be fixed in the next release (and it shouldn't affect your game going forward, although from the look of it you might not have so long left :D...)
"fast resolution" in combat is still a ton of clicking
please add hotkeys to advance combat and conversation (maybe SPACE for single-options, 1-9 for options?)
"grab" action vs "grabbed/held/restrained/bound" conditions. Maybe switch action to "grapple"?
it would be useful to show max energy, and have a sense of what pleasure/submissiveness values mean
situation summary doesn't mention "being fucked"
For rolls 1-100, you should need to roll below or equal to the % chance
When monsters cum inside you, "Error: cannot find a closing tag for macro <<nobr>>" appears
it would be useful if combat conditions were separated from permanent conditions (e.g., "empty feeling")
is "wet" a permanent condition? It lasted beyond a combat and sleeping
when do pleasure and submissiveness go down? Is it random during combat?
during the 3 goblins quest, the goblins were defeated by Mara, and dropped "undefined" gold, leaving my gold stash as "$gold gp"
undefined gold seems to be enough to purchase anything I want
why do weapon descriptions have duplicate attacks? Are these more probable than the others?
in the adventurer's guild, the quests links don't visibly do anything (it seems that clicking them selects the active quest, but this isn't signified in any way)
how much damage do Mara's searing flames do?
Mara was hit after the "being trained" level, and an error popped up: "Error: child tag <</nobr>> was found outside of a call to its parent macro <<nobr>>"
That's a TON! Thank you so much! (and apologies you had to find so many bugs!)
I've fixed a couple of those already, and I'll work on the rest this week, so expect an update with a less embarrassing number of bugs and maybe a few improvements as well!
A few case by case answers:
Granny's pronouns - at the moment the game defaults to "he" for all monsters, and the last quest I wrote was the tutorial with Granny. The fix is pretty structural, but on my list.
Fast resolution - yeah, the combat system has a bunch of rolls. Fast resolution just rolls all the misses from the monsters at once, and skips to the bits where they hit you.
Separating permanent from combat conditions is a great idea
Pleasure randomly drops by 0-1 in any given combat round, Submissive feelings drop slower - you lose one at the end of the fight.
Each attack from the weapon picks randomly from each listed attack. So an attack listed twice is just more likely (eg the longsword slashs 67% of the time and stabs the rest.)
Nice fast update! Going through again (trying to win combats this time)...
"Tell us about yourself" doesn't specify that you're entering a name in the text box
in combat tutorial, energy seems to be recovering at 4+/turn. Since the completion seems to depend on running low on energy, and you can block only 4 attacks... seems unwinnable
Mara only seems to hit twice with her 3 bolts of flame
all conditions are shown under "permanent conditions"
for "fast resolution," maybe treat player rolls the same as monster - combine all misses and don't require "roll" confirmation
in troll quest, after spending 5 energy to break free of the trap, I still have 10 energy
excess companion training still throws error "Error: child tag <</nobr>> was found outside of a call to its parent macro <<nobr>>"
Yeah, fast updates! wooo! We'll be Lord of the Erotic Rings, books I II and III in no time :D
*Oops! * Something very weird was happening - I've fixed it in the next update * Mara will be able to count properly next update. In her defense fire magic is very emotional more than precise. * We aren't going to talk about this one because the mistake I made was *so* stupid. I've fixed it for the next update * Two people have suggested this, I think it's a really good idea! * Fixed * Should now be fixed (I think there were two bugs causing that error, and I got one of them but not the other)
Thanks again for the really useful feedback! I appreciate it a ton.
Had a good run as Mara's decoy slut. I didn't attack once, just blocking actions (companion assault, fucking, specials like regeneration), and she slowly tore through every quest
1c set:
in second stage of combat tutorial, poking Granny with fastest resolution throws "Error: <<include>>: passage "poketextsucceed" does not exist" (same for poketextfail). Works fine with other resolution types
cumming condition from the first goblin lasts after combat ends via cursed collar
flaming weapon appears under permanent conditions
monsters "using the cursed collar" action doesn't seem to do anything (I'd expect +1 submissiveness, but after 3x, I'm still at 0)
in the Goblin Raiders quest, after choosing to continue patrolling at night: cumming immediately, and one goblin's actions are all "keep fingering". No "cumming" or "fingered" status
goblin cums: "This monster has a 40 chance of ending your adventuring career, and having you start a new career raising his foul offspring. He rolls a 75 This time you get lucky, and the monster's seed fails to quicken inside you. Error: macro <<br>> does not exist"
"bound" isn't reflected in situation summary
crude bra seems to destroy itself as soon as Mara acts in combat. Durability 0?
Mara's single target attack doesn't state damage (usually 1-hit kill, but 4 against troll?)
Text error while investigating the Strange Affliction town: "Finally, you stalk into the lair of the beast himself. At first you think you've somehow been mistaken - the cave only has a couple of goblins crouched near the far wall. Then you realise. The wall shifts, and then stands, looming over the goblins. A wide grin cracks across the face of the troll. "Pretty fuckthing here for Grobnash. You want kneel, or you want us make kneel?" You don't answer, except to grip your sword tighter in your grasp, and step forward. Whichever way it goes, this will be the final battle.
I will investigate the Hogs Rest I will go straight to the church"
Woop! Thank you so much! I've fixed 8 of those, and I think I've fixed the 10th (I can't get it to trigger, at least)
I can't figure out why that happens to your crude bra *after* your companion attacks. Like, there's nothing in the code of those two parts that should interact. I'm missing something, I'm sure...
I like the idea of playing as a decoy slut for your companion - Mara's super effective at the moment so I can see how that is possible without just losing real fast!
The next public update will have random dungeons, and I'm finally working on the actual plot!
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"kneeling" is stacking
Bound is stacking
Bound still stacking
How to proceed from this?
(there is no text to click on)
...
this preceded it
This is supposed to be a game over at the moment - you've given up and been collared by a slavemaster, they aren't going to let you go.
shouldn't there be a way to return to the main menu or something?
Yes, that would be tidier! I'll see what I can do
Is this OK?
Nope! The dopplegangers should name themselves Mindy, Mindy 2, Mindy 3 (assuming you are called Mindy) but they're being bad (I messed up). Fixed in next version
In tutorial after click on "Done - do your worst (fastest resolution)".
with each update my saves disappear :-/
(I use the online version in the browser)
I'm really sorry about this - in general the saves should be compatible, but I don't know how to make itch.io keep them between versions :( I'll look in to it.
I think the saved positions in the browser are tied to the name of the game.
If there is also a version in the binding, the saved positions are not bound due to the fact that according to the name it is something else.
(sorry for my english, i use google translator)
Ohhhh! So if I make sure to name the file the same thing each time it might fix your problem? I'll start with that from the next update - thank you.
I suspect that is the case.
... and I thank you. :-)
after the next two updates I will give feedback (if I don't forget :-p )
Got this one - thank you! You should have been given a new and different (level 2) corruption when you got the third and fourth - will be in the next update.
Still in game
Apologies - I was already working on the v0.2 release so I fixed it in that version
Still in game.
I think I've finally tracked it down! Thank you!
Thank you! I can't find this bug at the moment, but I'll keep looking :) Hope you're enjoying the game.
Thank you!
This will be fixed in the next release (and it shouldn't affect your game going forward, although from the look of it you might not have so long left :D...)
Thankyou for the report, and Sorry for the annoying bug!
I've fixed this bug and it'll be better in the next version, which I should have up this weekend!
Interesting start. A few notes:
That's a TON! Thank you so much! (and apologies you had to find so many bugs!)
I've fixed a couple of those already, and I'll work on the rest this week, so expect an update with a less embarrassing number of bugs and maybe a few improvements as well!
A few case by case answers:
Granny's pronouns - at the moment the game defaults to "he" for all monsters, and the last quest I wrote was the tutorial with Granny. The fix is pretty structural, but on my list.
Fast resolution - yeah, the combat system has a bunch of rolls. Fast resolution just rolls all the misses from the monsters at once, and skips to the bits where they hit you.
Separating permanent from combat conditions is a great idea
Pleasure randomly drops by 0-1 in any given combat round, Submissive feelings drop slower - you lose one at the end of the fight.
Each attack from the weapon picks randomly from each listed attack. So an attack listed twice is just more likely (eg the longsword slashs 67% of the time and stabs the rest.)
Right, back to bug hunting :)
Nice fast update! Going through again (trying to win combats this time)...
Yeah, fast updates! wooo! We'll be Lord of the Erotic Rings, books I II and III in no time :D
*Oops!
* Something very weird was happening - I've fixed it in the next update
* Mara will be able to count properly next update. In her defense fire magic is very emotional more than precise.
* We aren't going to talk about this one because the mistake I made was *so* stupid. I've fixed it for the next update
* Two people have suggested this, I think it's a really good idea!
* Fixed
* Should now be fixed (I think there were two bugs causing that error, and I got one of them but not the other)
Thanks again for the really useful feedback! I appreciate it a ton.
Had a good run as Mara's decoy slut. I didn't attack once, just blocking actions (companion assault, fucking, specials like regeneration), and she slowly tore through every quest
1c set:
I will investigate the Hogs Rest
I will go straight to the church"
Woop! Thank you so much! I've fixed 8 of those, and I think I've fixed the 10th (I can't get it to trigger, at least)
I can't figure out why that happens to your crude bra *after* your companion attacks. Like, there's nothing in the code of those two parts that should interact. I'm missing something, I'm sure...
I like the idea of playing as a decoy slut for your companion - Mara's super effective at the moment so I can see how that is possible without just losing real fast!
The next public update will have random dungeons, and I'm finally working on the actual plot!