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is this project still being worked on, or is it "dead" for good?

hi love it so far. found a very minor error where the mace's description is for the short sword

Ooops!  That's an easy fix!  I'll sort that for the next version, which should be out in a couple of days :D

(+1)

Finally gave this a re run and gotta say, the shift from goblins to apes was an interesting move.

Naked builds still work but it's an improvement from the last time I played over all.

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Hey!  The Apes were actually inspired by someone I talked to with a massive planet of the apes thing! Goblins are still around - and in the next couple of updates I'm planning on introducing more variety of foes.

Hey! So I've been trying to play this for probably half an hour at this point and it seems that sometimes the options on the bottom left just...don't show up?


I noticed it when I tried the tutorial but wanted to check the rest of the game and it kept happening throughout, to the point I can't progress past certain parts, I'm using firefox to play

Argh :( I'm sorry that must have been super frustrating. I'm fixing it now, I'll have an update out as soon as I find where that's gone wrong!

Thanks very much for letting me know

Hey!  I've fixed the problem and uploaded a version where the buttons appear properly.  If you're interested I rearranged the order of calls when entering a map space to let me do a little more complex things that I needed for the banquet plot (spoilers?) and that ended up ignoring option buttons sometimes because I didn't think it through properly.

Awesome! I'll have to check it out again!! Thanks for the update!!!

Good update! The main bug that occurs is that statuses like kneeling and restrained seemingly do not effect attack availability. 

Hey!  I'm glad you like it :)

Restrained currently should reduce your max to hit chance by 10, and increase enemy max attack chances by 10 (the minimum attack chance is half the max, so if a goblin can grab a naked heroine with a 40% hit chance max normally, if she's restrained then the max chance goes to 50% and the minimum to 25%, so every grab attack from that monster will be between those chances.

Ha! And I was going to write about being ordered to kneel and how that works, but I checked the code and ... you're right. It does currently does nothing, you can safely be ordered to kneel and just...stay there kneeling, it doesn't affect your chances in the fight.  My bad!

Makes sense! I like the new system, now that you explain it. It prevents the heroine from regaining all her energy while bound by letting her waste it on doomed attacks.

Yeah, she has to decide if it's worth trying to escape, or fighting at a disadvantage!

(2 edits)

Just thought of this randomly, came here to write it down before I lose it. What if you had the option to take a risk? Like:


Risk a chance of removing your *item* and give it to *enemy*

Or

Risk the chance of doing *action*


Like, you roll the dice and see if you have a sudden unexpected "urge" to do something. Instead of just having the enemy do things to you, you might do it to yourself. Oh, and maybe jobs outside of battle? Like:


Farmer

Cook

Waitress

Maid

Prostitute

Construction

Guard/Soldier

It's pretty good, so far, coming along awesome too! but there's an issue with some quests, such as the troll cave not loading enemies or the illegal fight club not loading enemies either.

and on a side note: reading through comments, i have noticed references to a previous version of this but can't seem to find it anywhere.

(+1)

Thanks for the comment and the bug reports <3

The last "combat not loading" was because the mimic was using the description file for a different monster, which didn't have a description for one of the mimic's moves, so it crashed.

I can't find why the troll cave might be failing now! It's the first quest I made, and it's super basic. I'll have a look.

Fight club was a quest to test a bunch of additional features I added to the code - moving the player around the map, offering different options that change how the map works, etc. I'll look at that one too, but it might be a more complex fix...


As to your Side note: This game started as a Twine game, before the complexity of what I wanted to do started getting out of hand in an engine intended for CYOA stuff. So I taught myself Unity + C# so I could remake it. The previous version was text only, and had a couple of features that aren't in this one yet (mainly the companion you could hire who would fight with you and get corrupted by monsters) but the new version has almost all the features that one had, and will have definitely more content when I'm finished with the current update.

(+1)

I've finally found the bug that was stopping enemies loading - an overambitious if statement that was meant to display text when you first enter a location AND load the combat was not doing its job reliably.
Thanks so much for the report!  I'm uploading a fixed version now :)

after a long time I'm trying this game again
in the new version I miss mainly the possibility to copy the text (for pasting into the translator (I'm not very good at English)) and the possibility to return moves

if the above mentioned were also in the new version, I would probably like it too
but for now I think I still prefer the previous one
is it still possible to play it somewhere?

So been watching this title since the Twine (?) version, thought I would drop a few inputs on it.


So, comparisons.

Pros from the .2A version:

- Customizing the character, height, hair, bust and hip size.

- A functional loss state, you get knocked up and live out your days with said monster or bloke.

- It was a simulation; you were some bloke that was playing a lass.

-Cancelling the enemies move was a solid idea.

Cons from 0.2A version:

- Companion wasn't of much value tactically, but a bad end for her would've been aces.

- Customization options were cosmetic. One suggestion I would've had was each would add a small modifier. EX: Large bust and wide hips would be a hard mode, a +5 to fertility each. Could've worked with the .2B version, what with it being a simulation.

-

Unity:

Pros:

-Visually speaking, the architecture fits what I assume could be a medieval theme. Nice touch with the hex grid pattern. Almost feels like a lewd mod for Civ.

-Instead of a sim, the character feels like a part of the world. Prefer the VR sim aspect of the prior version though.

Cons/potential bugs.

- Not sure if a bug or an oversight, but once you push a monster out of you, monsters both in that instance and future instances can't penetrate, even when wet. Neutralizes the danger in future encounters. (no armor run hype)

- IIRC, in version .14 there was a functional end state of your character getting knocked up if the 40% succeeded. Simple, but effective. Would like if that made a return.

-Wasn't too keen on the 40% being nerfed to 30%, minor issue.

-Minor issue, can't save scum in this version, which was possible in the previous version.

-In the goblin quests, the kitten doesn't leave your inventory after turning in.

-Mimic combat fails to trigger.

-

Suggestions:

Character customization.

Hair, bust, height and hip size. (with minor bonuses and malus would be nice..)

An end state, with a You are bred screen. (for a giggle if nothing else)

-Add utility to the church. Remove debuffs, or later, corrupt it with enough corruption.

-Increased chance of game over with each subsequent insemination. Say, a +10 to each time.


An interesting little distraction, curious as to how this will pan out.

Thanks for the extensive feedback!  I'm going to take all of it into account, but I'll answer the Unity stuff specifically


I'm glad you like the architecture - if you played an early version you'd have seen the grey lumps that were my first attempts at making the town (you can still see one at the town gate) - and I ended up buying assets to try to make the game not look awful :)

The sim part introduction will come back!

The can't be penetrated again bug is one I thought I'd fixed!  I'll look at it again.

That detailed loss state will return (instead of the current implementation where...the game just sort of stops :( )

The 40% became 30% so it wasn't quite as big a risk after someone else's feedback, but I've also made it so patrons can change it to whatever they like.

Hopefully saving will come back soon - the game's getting enough content it's worth me figuring out save/load systems soon (and the systems are more and more in place, so it wouldn't be an extra ongoing task to update it as much)

Yes it doesn't :( I need to fix that.  No free kittens.

Oh damn...you found the mimic already!  That's a rare event, you either got lucky or you've played quite a bit!  Frustrating that the combat didn't happen - did it just hang, or could you keep exploring without fighting?

Suggestions:
You can already customise the character's hair, starting outfit, and skin!

I need the game to be a bit more successful before I can really do breast/hip customisation, because they multiply the number of art assets I need to pay for.

End state screen is coming! (actually multiple screens I think)

Church stuff is coming - they will be how you remove curses, but also there will be some plot there.

I'll think about increased chance per load, but at the moment I think it'll stick at 30% (I want it to feel risky, but you can get lucky, rather than an inevitable doom).
There are also monsters with special traits about how likely they are to breed you, and if you get a special tattoo the chance of someone breeding you goes up...

is there any way of playing the text based version again or has that been completely deleted. I do love the new format but its just a preference of mine

I think the only way is to download it. And I agree that older is better.

Ye but this one isnt bad though

(-1)

Oh no!  I worked so hard on the new one :D
Honestly the text one was so difficult to add content to, it was getting to be a nightmare to write. The new one already has things I couldn't even dream of doing in the old version.

If you let me know what it was you preferred about the old version I can try to add those things in. Or if you just liked the simplicity I can...apologise?

(+1)

I can't speak for the other dude but I prefer the text because it's like reading a book. And for a nerd like me, the best feeling ever is getting lost within the words and letting your mind paint the picture without your eyes needing to see it.

Ah yeah, got it - I'm trying to keep the text extensive, but it definitely isn't the same as reading a book.

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